OPEN-SOURCE SCRIPT
SM OTC style Supply/Demand Zones Lite+

//version=6
indicator("OTC SD MTF Lite+", "OTCSDmtf+", overlay=true, max_boxes_count=200, max_labels_count=200)
// ================= Inputs =================
useH4 = input.bool(true, "Show 4H zones")
useD1 = input.bool(true, "Show 1D zones")
useW1 = input.bool(true, "Show 1W zones")
useM1 = input.bool(false, "Show 1M zones")
baseLen = input.int(2, "Base length (HTF bars)", 1, 5)
wickPctMax = input.float(35.0, "Max wick % in base", 0, 100)
impulseX = input.float(1.5, "Departure body vs ATR (x)", 0.5, 5.0)
atrLen = input.int(14, "ATR length (HTF)")
extendBars = input.int(2000, "Extend bars on chart", 200, 10000)
maxPerTF = input.int(12, "Max zones per TF", 3, 30)
showLegend = input.bool(true, "Show tiny legend (4H/1D/1W/1M)")
onlyNearest = input.bool(false, "Show ONLY nearest zone above/below")
hideOverlapTF = input.bool(true, "Hide overlapping zones within each TF (keep newest)")
showNearestLabels = input.bool(false, "Show distance labels to nearest above/below")
// --- Hard cap for future drawing with xloc.bar_index ---
FUTURE_CAP = 500
// Colors (Demand hues per TF). Supply uses red for contrast.
colH4 = color.new(color.teal, 78)
colD1 = color.new(color.blue, 78)
colW1 = color.new(color.orange, 78)
colM1 = color.new(color.purple, 78)
colSup= color.new(color.red, 78)
// ================= Helpers =================
wickiness(h, l, o, c) =>
rng = math.max(h - l, syminfo.mintick)
topW = h - math.max(o, c)
botW = math.min(o, c) - l
100.0 * (topW + botW) / rng
// Returns: (dTrig, dProx, dDist, sTrig, sProx, sDist)
f_htfSignals(baseBars, wickMax, xImpulse, aLen) =>
float _o = open
float _h = high
float _l = low
float _c = close
float _atr = ta.atr(aLen)
bool ok = true
for i = 1 to baseBars
ok := ok and (wickiness(_h, _l, _o, _c) <= wickMax)
bool bullDepart = _c > _o and (_c - _o) > xImpulse * _atr
bool bearDepart = _c < _o and (_o - _c) > xImpulse * _atr
float dTrig = 0.0
float dProx = na
float dDist = na
float sTrig = 0.0
float sProx = na
float sDist = na
if ok and bullDepart
float hi = ta.highest(_h, baseBars)[1]
float lo = ta.lowest(_l, baseBars)[1]
dTrig := 1.0
dProx := lo
dDist := hi
if ok and bearDepart
float hi2 = ta.highest(_h, baseBars)[1]
float lo2 = ta.lowest(_l, baseBars)[1]
sTrig := 1.0
sProx := hi2
sDist := lo2
[dTrig, dProx, dDist, sTrig, sProx, sDist]
// ================= Pull HTF signals =================
[d4t, d4p, d4d, s4t, s4p, s4d] = request.security(syminfo.tickerid, "240", f_htfSignals(baseLen, wickPctMax, impulseX, atrLen))
[d1t, d1p, d1d, s1t, s1p, s1d] = request.security(syminfo.tickerid, "D", f_htfSignals(baseLen, wickPctMax, impulseX, atrLen))
[w1t, w1p, w1d, swt, swp, swd] = request.security(syminfo.tickerid, "W", f_htfSignals(baseLen, wickPctMax, impulseX, atrLen))
[m1t, m1p, m1d, smt, smp, smd] = request.security(syminfo.tickerid, "M", f_htfSignals(baseLen, wickPctMax, impulseX, atrLen))
// ================= Storage per TF =================
var zH4 = array.new_box()
var aH4 = array.new_bool()
var lH4 = array.new_label()
var sH4 = array.new_int() // 1 = Demand, -1 = Supply
var zD1 = array.new_box()
var aD1 = array.new_bool()
var lD1 = array.new_label()
var sD1 = array.new_int()
var zW1 = array.new_box()
var aW1 = array.new_bool()
var lW1 = array.new_label()
var sW1 = array.new_int()
var zM1 = array.new_box()
var aM1 = array.new_bool()
var lM1 = array.new_label()
var sM1 = array.new_int()
// ================= Overlap utils =================
overlap(topA, botA, topB, botB) =>
not (topA < botB or botA > topB)
purgeOverlaps(arrB, arrA, arrL, newTop, newBot) =>
if hideOverlapTF and array.size(arrB) > 0
for i = 0 to array.size(arrB) - 1
if array.get(arrA, i)
box bOld = array.get(arrB, i)
float t = box.get_top(bOld)
float btm = box.get_bottom(bOld)
if overlap(newTop, newBot, t, btm)
box.delete(bOld)
label.delete(array.get(arrL, i))
array.set(arrA, i, false)
// ================= Add zone =================
addZone(arrB, arrA, arrL, arrS, topV, botV, baseColor, isDemand) =>
purgeOverlaps(arrB, arrA, arrL, topV, botV)
int leftX = bar_index - 1
int rightX = bar_index + math.min(extendBars, FUTURE_CAP) // respect +500 cap
box b = box.new(leftX, topV, rightX, botV, xloc=xloc.bar_index, bgcolor=baseColor, border_color=color.new(color.black, 0))
float ly = isDemand == 1 ? topV : botV
st = isDemand == 1 ? label.style_label_down : label.style_label_up
string tagTxt = isDemand == 1 ? "Demand" : "Supply"
label l = label.new(leftX, ly, tagTxt, xloc=xloc.bar_index, style=st, textcolor=color.white, color=color.new(color.black, 0), size=size.tiny)
array.push(arrB, b)
array.push(arrA, true)
array.push(arrL, l)
array.push(arrS, isDemand)
if array.size(arrB) > maxPerTF
box.delete(array.shift(arrB))
array.shift(arrA)
label.delete(array.shift(arrL))
array.shift(arrS)
// ================= Maintain / Invalidate =================
extendAll(arrB, arrA) =>
if array.size(arrB) > 0
for i = 0 to array.size(arrB) - 1
if array.get(arrA, i)
box.set_right(array.get(arrB, i), bar_index + math.min(extendBars, FUTURE_CAP)) // respect +500 cap
invalidate(arrB, arrA, arrL) =>
if array.size(arrB) > 0
for i = 0 to array.size(arrB) - 1
if array.get(arrA, i)
box b = array.get(arrB, i)
float t = box.get_top(b)
float btm = box.get_bottom(b)
// Close outside band → remove
if close > t or close < btm
box.delete(b)
label.delete(array.get(arrL, i))
array.set(arrA, i, false)
// ================= New HTF bar flags (strict booleans) =================
int chH4 = ta.change(time("240"))
int chD1 = ta.change(time("D"))
int chW1 = ta.change(time("W"))
int chM1 = ta.change(time("M"))
bool newBarH4 = useH4 and (not na(chH4)) and (chH4 != 0)
bool newBarD1 = useD1 and (not na(chD1)) and (chD1 != 0)
bool newBarW1 = useW1 and (not na(chW1)) and (chW1 != 0)
bool newBarM1 = useM1 and (not na(chM1)) and (chM1 != 0)
// ================= Create zones on new HTF bar =================
if newBarH4
if d4t > 0 and not na(d4p) and not na(d4d)
addZone(zH4, aH4, lH4, sH4, d4d, d4p, colH4, 1)
if s4t > 0 and not na(s4p) and not na(s4d)
addZone(zH4, aH4, lH4, sH4, s4p, s4d, colSup, -1)
if newBarD1
if d1t > 0 and not na(d1p) and not na(d1d)
addZone(zD1, aD1, lD1, sD1, d1d, d1p, colD1, 1)
if s1t > 0 and not na(s1p) and not na(s1d)
addZone(zD1, aD1, lD1, sD1, s1p, s1d, colSup, -1)
if newBarW1
if w1t > 0 and not na(w1p) and not na(w1d)
addZone(zW1, aW1, lW1, sW1, w1d, w1p, colW1, 1)
if swt > 0 and not na(swp) and not na(swd)
addZone(zW1, aW1, lW1, sW1, swp, swd, colSup, -1)
if newBarM1
if m1t > 0 and not na(m1p) and not na(m1d)
addZone(zM1, aM1, lM1, sM1, m1d, m1p, colM1, 1)
if smt > 0 and not na(smp) and not na(smd)
addZone(zM1, aM1, lM1, sM1, smp, smd, colSup, -1)
// ================= Maintain & Invalidate (every bar) =================
extendAll(zH4, aH4)
extendAll(zD1, aD1)
extendAll(zW1, aW1)
extendAll(zM1, aM1)
invalidate(zH4, aH4, lH4)
invalidate(zD1, aD1, lD1)
invalidate(zW1, aW1, lW1)
invalidate(zM1, aM1, lM1)
// ================= Nearest across all TFs =================
tfNearest(arrB, arrA) =>
int upIdx = -1
int dnIdx = -1
float upDist = 1e10
float dnDist = 1e10
float upBtm = na
float dnTop = na
if array.size(arrB) > 0
for i = 0 to array.size(arrB) - 1
if array.get(arrA, i)
box b = array.get(arrB, i)
float t = box.get_top(b)
float btm = box.get_bottom(b)
if btm >= close
float d = btm - close
if d < upDist
upDist := d
upIdx := i
upBtm := btm
if t <= close
float d2 = close - t
if d2 < dnDist
dnDist := d2
dnIdx := i
dnTop := t
[upIdx, upDist, upBtm, dnIdx, dnDist, dnTop]
[uh4i, uh4d, uh4y, dh4i, dh4d, dh4y] = tfNearest(zH4, aH4)
[ud1i, ud1d, ud1y, dd1i, dd1d, dd1y] = tfNearest(zD1, aD1)
[uw1i, uw1d, uw1y, dw1i, dw1d, dw1y] = tfNearest(zW1, aW1)
[um1i, um1d, um1y, dm1i, dm1d, dm1y] = tfNearest(zM1, aM1)
float upBest = 1e10, dnBest = 1e10
int upArr = -1, upIdxSel = -1, dnArr = -1, dnIdxSel = -1
color upColor = color.new(color.white, 100), dnColor = color.new(color.white, 100)
if (not na(uh4y)) and uh4d < upBest
upBest := uh4d, upArr := 0, upIdxSel := uh4i, upColor := colH4
if (not na(ud1y)) and ud1d < upBest
upBest := ud1d, upArr := 1, upIdxSel := ud1i, upColor := colD1
if (not na(uw1y)) and uw1d < upBest
upBest := uw1d, upArr := 2, upIdxSel := uw1i, upColor := colW1
if (not na(um1y)) and um1d < upBest
upBest := um1d, upArr := 3, upIdxSel := um1i, upColor := colM1
if (not na(dh4y)) and dh4d < dnBest
dnBest := dh4d, dnArr := 0, dnIdxSel := dh4i, dnColor := colH4
if (not na(dd1y)) and dd1d < dnBest
dnBest := dd1d, dnArr := 1, dnIdxSel := dd1i, dnColor := colD1
if (not na(dw1y)) and dw1d < dnBest
dnBest := dw1d, dnArr := 2, dnIdxSel := dw1i, dnColor := colW1
if (not na(dm1y)) and dm1d < dnBest
dnBest := dm1d, dnArr := 3, dnIdxSel := dm1i, dnColor := colM1
// ================= Nearest-only visibility (optional) =================
hideAll(arrB, arrA) =>
if array.size(arrB) > 0
for i = 0 to array.size(arrB) - 1
if array.get(arrA, i)
box.set_bgcolor(array.get(arrB, i), color.new(color.white, 100))
box.set_border_color(array.get(arrB, i), color.new(color.white, 100))
showOne(arrB, arrA, arrS, idx, demColor) =>
if idx >= 0 and idx < array.size(arrB)
if array.get(arrA, idx)
bool isDemand = array.get(arrS, idx) == 1
color c = isDemand ? demColor : colSup
box.set_bgcolor(array.get(arrB, idx), c)
box.set_border_color(array.get(arrB, idx), color.new(color.black, 0))
if onlyNearest
hideAll(zH4, aH4), hideAll(zD1, aD1), hideAll(zW1, aW1), hideAll(zM1, aM1)
if upArr == 0
showOne(zH4, aH4, sH4, upIdxSel, upColor)
if upArr == 1
showOne(zD1, aD1, sD1, upIdxSel, upColor)
if upArr == 2
showOne(zW1, aW1, sW1, upIdxSel, upColor)
if upArr == 3
showOne(zM1, aM1, sM1, upIdxSel, upColor)
if dnArr == 0
showOne(zH4, aH4, sH4, dnIdxSel, dnColor)
if dnArr == 1
showOne(zD1, aD1, sD1, dnIdxSel, dnColor)
if dnArr == 2
showOne(zW1, aW1, sW1, dnIdxSel, dnColor)
if dnArr == 3
showOne(zM1, aM1, sM1, dnIdxSel, dnColor)
// ================= Nearest distance labels (optional) =================
var label nearUp = na
var label nearDn = na
makeNearLabel(y, txt) =>
label.new(bar_index, y, txt, xloc=xloc.bar_index, style=label.style_label_left, color=color.new(color.black, 0), textcolor=color.white, size=size.tiny)
if showNearestLabels
if not na(nearUp)
label.delete(nearUp)
if not na(nearDn)
label.delete(nearDn)
if upArr != -1
box bUp = upArr == 0 ? array.get(zH4, upIdxSel) : upArr == 1 ? array.get(zD1, upIdxSel) : upArr == 2 ? array.get(zW1, upIdxSel) : array.get(zM1, upIdxSel)
float upBtm = box.get_bottom(bUp)
float pctUp = math.round(10000.0 * (upBtm - close) / close) / 100.0
nearUp := makeNearLabel(upBtm, "Nearest Above ~ " + str.tostring(pctUp) + "%")
if dnArr != -1
box bDn = dnArr == 0 ? array.get(zH4, dnIdxSel) : dnArr == 1 ? array.get(zD1, dnIdxSel) : dnArr == 2 ? array.get(zW1, dnIdxSel) : array.get(zM1, dnIdxSel)
float dnTop = box.get_top(bDn)
float pctDn = math.round(10000.0 * (close - dnTop) / close) / 100.0
nearDn := makeNearLabel(dnTop, "Nearest Below ~ " + str.tostring(pctDn) + "%")
// ================= Tiny legend (dots) =================
var table legend = na
if showLegend and na(legend)
legend := table.new(position.top_left, 4, 1)
if showLegend and not na(legend)
table.cell(legend, 0, 0, "● 4H", text_color=color.white, bgcolor=color.new(color.black, 0))
table.cell(legend, 1, 0, "● 1D", text_color=color.white, bgcolor=color.new(color.black, 0))
table.cell(legend, 2, 0, "● 1W", text_color=color.white, bgcolor=color.new(color.black, 0))
table.cell(legend, 3, 0, "● 1M", text_color=color.white, bgcolor=color.new(color.black, 0))
table.cell_set_bgcolor(legend, 0, 0, color.new(color.teal, 70))
table.cell_set_bgcolor(legend, 1, 0, color.new(color.blue, 70))
table.cell_set_bgcolor(legend, 2, 0, color.new(color.orange, 70))
table.cell_set_bgcolor(legend, 3, 0, color.new(color.purple, 70))
indicator("OTC SD MTF Lite+", "OTCSDmtf+", overlay=true, max_boxes_count=200, max_labels_count=200)
// ================= Inputs =================
useH4 = input.bool(true, "Show 4H zones")
useD1 = input.bool(true, "Show 1D zones")
useW1 = input.bool(true, "Show 1W zones")
useM1 = input.bool(false, "Show 1M zones")
baseLen = input.int(2, "Base length (HTF bars)", 1, 5)
wickPctMax = input.float(35.0, "Max wick % in base", 0, 100)
impulseX = input.float(1.5, "Departure body vs ATR (x)", 0.5, 5.0)
atrLen = input.int(14, "ATR length (HTF)")
extendBars = input.int(2000, "Extend bars on chart", 200, 10000)
maxPerTF = input.int(12, "Max zones per TF", 3, 30)
showLegend = input.bool(true, "Show tiny legend (4H/1D/1W/1M)")
onlyNearest = input.bool(false, "Show ONLY nearest zone above/below")
hideOverlapTF = input.bool(true, "Hide overlapping zones within each TF (keep newest)")
showNearestLabels = input.bool(false, "Show distance labels to nearest above/below")
// --- Hard cap for future drawing with xloc.bar_index ---
FUTURE_CAP = 500
// Colors (Demand hues per TF). Supply uses red for contrast.
colH4 = color.new(color.teal, 78)
colD1 = color.new(color.blue, 78)
colW1 = color.new(color.orange, 78)
colM1 = color.new(color.purple, 78)
colSup= color.new(color.red, 78)
// ================= Helpers =================
wickiness(h, l, o, c) =>
rng = math.max(h - l, syminfo.mintick)
topW = h - math.max(o, c)
botW = math.min(o, c) - l
100.0 * (topW + botW) / rng
// Returns: (dTrig, dProx, dDist, sTrig, sProx, sDist)
f_htfSignals(baseBars, wickMax, xImpulse, aLen) =>
float _o = open
float _h = high
float _l = low
float _c = close
float _atr = ta.atr(aLen)
bool ok = true
for i = 1 to baseBars
ok := ok and (wickiness(_h, _l, _o, _c) <= wickMax)
bool bullDepart = _c > _o and (_c - _o) > xImpulse * _atr
bool bearDepart = _c < _o and (_o - _c) > xImpulse * _atr
float dTrig = 0.0
float dProx = na
float dDist = na
float sTrig = 0.0
float sProx = na
float sDist = na
if ok and bullDepart
float hi = ta.highest(_h, baseBars)[1]
float lo = ta.lowest(_l, baseBars)[1]
dTrig := 1.0
dProx := lo
dDist := hi
if ok and bearDepart
float hi2 = ta.highest(_h, baseBars)[1]
float lo2 = ta.lowest(_l, baseBars)[1]
sTrig := 1.0
sProx := hi2
sDist := lo2
[dTrig, dProx, dDist, sTrig, sProx, sDist]
// ================= Pull HTF signals =================
[d4t, d4p, d4d, s4t, s4p, s4d] = request.security(syminfo.tickerid, "240", f_htfSignals(baseLen, wickPctMax, impulseX, atrLen))
[d1t, d1p, d1d, s1t, s1p, s1d] = request.security(syminfo.tickerid, "D", f_htfSignals(baseLen, wickPctMax, impulseX, atrLen))
[w1t, w1p, w1d, swt, swp, swd] = request.security(syminfo.tickerid, "W", f_htfSignals(baseLen, wickPctMax, impulseX, atrLen))
[m1t, m1p, m1d, smt, smp, smd] = request.security(syminfo.tickerid, "M", f_htfSignals(baseLen, wickPctMax, impulseX, atrLen))
// ================= Storage per TF =================
var zH4 = array.new_box()
var aH4 = array.new_bool()
var lH4 = array.new_label()
var sH4 = array.new_int() // 1 = Demand, -1 = Supply
var zD1 = array.new_box()
var aD1 = array.new_bool()
var lD1 = array.new_label()
var sD1 = array.new_int()
var zW1 = array.new_box()
var aW1 = array.new_bool()
var lW1 = array.new_label()
var sW1 = array.new_int()
var zM1 = array.new_box()
var aM1 = array.new_bool()
var lM1 = array.new_label()
var sM1 = array.new_int()
// ================= Overlap utils =================
overlap(topA, botA, topB, botB) =>
not (topA < botB or botA > topB)
purgeOverlaps(arrB, arrA, arrL, newTop, newBot) =>
if hideOverlapTF and array.size(arrB) > 0
for i = 0 to array.size(arrB) - 1
if array.get(arrA, i)
box bOld = array.get(arrB, i)
float t = box.get_top(bOld)
float btm = box.get_bottom(bOld)
if overlap(newTop, newBot, t, btm)
box.delete(bOld)
label.delete(array.get(arrL, i))
array.set(arrA, i, false)
// ================= Add zone =================
addZone(arrB, arrA, arrL, arrS, topV, botV, baseColor, isDemand) =>
purgeOverlaps(arrB, arrA, arrL, topV, botV)
int leftX = bar_index - 1
int rightX = bar_index + math.min(extendBars, FUTURE_CAP) // respect +500 cap
box b = box.new(leftX, topV, rightX, botV, xloc=xloc.bar_index, bgcolor=baseColor, border_color=color.new(color.black, 0))
float ly = isDemand == 1 ? topV : botV
st = isDemand == 1 ? label.style_label_down : label.style_label_up
string tagTxt = isDemand == 1 ? "Demand" : "Supply"
label l = label.new(leftX, ly, tagTxt, xloc=xloc.bar_index, style=st, textcolor=color.white, color=color.new(color.black, 0), size=size.tiny)
array.push(arrB, b)
array.push(arrA, true)
array.push(arrL, l)
array.push(arrS, isDemand)
if array.size(arrB) > maxPerTF
box.delete(array.shift(arrB))
array.shift(arrA)
label.delete(array.shift(arrL))
array.shift(arrS)
// ================= Maintain / Invalidate =================
extendAll(arrB, arrA) =>
if array.size(arrB) > 0
for i = 0 to array.size(arrB) - 1
if array.get(arrA, i)
box.set_right(array.get(arrB, i), bar_index + math.min(extendBars, FUTURE_CAP)) // respect +500 cap
invalidate(arrB, arrA, arrL) =>
if array.size(arrB) > 0
for i = 0 to array.size(arrB) - 1
if array.get(arrA, i)
box b = array.get(arrB, i)
float t = box.get_top(b)
float btm = box.get_bottom(b)
// Close outside band → remove
if close > t or close < btm
box.delete(b)
label.delete(array.get(arrL, i))
array.set(arrA, i, false)
// ================= New HTF bar flags (strict booleans) =================
int chH4 = ta.change(time("240"))
int chD1 = ta.change(time("D"))
int chW1 = ta.change(time("W"))
int chM1 = ta.change(time("M"))
bool newBarH4 = useH4 and (not na(chH4)) and (chH4 != 0)
bool newBarD1 = useD1 and (not na(chD1)) and (chD1 != 0)
bool newBarW1 = useW1 and (not na(chW1)) and (chW1 != 0)
bool newBarM1 = useM1 and (not na(chM1)) and (chM1 != 0)
// ================= Create zones on new HTF bar =================
if newBarH4
if d4t > 0 and not na(d4p) and not na(d4d)
addZone(zH4, aH4, lH4, sH4, d4d, d4p, colH4, 1)
if s4t > 0 and not na(s4p) and not na(s4d)
addZone(zH4, aH4, lH4, sH4, s4p, s4d, colSup, -1)
if newBarD1
if d1t > 0 and not na(d1p) and not na(d1d)
addZone(zD1, aD1, lD1, sD1, d1d, d1p, colD1, 1)
if s1t > 0 and not na(s1p) and not na(s1d)
addZone(zD1, aD1, lD1, sD1, s1p, s1d, colSup, -1)
if newBarW1
if w1t > 0 and not na(w1p) and not na(w1d)
addZone(zW1, aW1, lW1, sW1, w1d, w1p, colW1, 1)
if swt > 0 and not na(swp) and not na(swd)
addZone(zW1, aW1, lW1, sW1, swp, swd, colSup, -1)
if newBarM1
if m1t > 0 and not na(m1p) and not na(m1d)
addZone(zM1, aM1, lM1, sM1, m1d, m1p, colM1, 1)
if smt > 0 and not na(smp) and not na(smd)
addZone(zM1, aM1, lM1, sM1, smp, smd, colSup, -1)
// ================= Maintain & Invalidate (every bar) =================
extendAll(zH4, aH4)
extendAll(zD1, aD1)
extendAll(zW1, aW1)
extendAll(zM1, aM1)
invalidate(zH4, aH4, lH4)
invalidate(zD1, aD1, lD1)
invalidate(zW1, aW1, lW1)
invalidate(zM1, aM1, lM1)
// ================= Nearest across all TFs =================
tfNearest(arrB, arrA) =>
int upIdx = -1
int dnIdx = -1
float upDist = 1e10
float dnDist = 1e10
float upBtm = na
float dnTop = na
if array.size(arrB) > 0
for i = 0 to array.size(arrB) - 1
if array.get(arrA, i)
box b = array.get(arrB, i)
float t = box.get_top(b)
float btm = box.get_bottom(b)
if btm >= close
float d = btm - close
if d < upDist
upDist := d
upIdx := i
upBtm := btm
if t <= close
float d2 = close - t
if d2 < dnDist
dnDist := d2
dnIdx := i
dnTop := t
[upIdx, upDist, upBtm, dnIdx, dnDist, dnTop]
[uh4i, uh4d, uh4y, dh4i, dh4d, dh4y] = tfNearest(zH4, aH4)
[ud1i, ud1d, ud1y, dd1i, dd1d, dd1y] = tfNearest(zD1, aD1)
[uw1i, uw1d, uw1y, dw1i, dw1d, dw1y] = tfNearest(zW1, aW1)
[um1i, um1d, um1y, dm1i, dm1d, dm1y] = tfNearest(zM1, aM1)
float upBest = 1e10, dnBest = 1e10
int upArr = -1, upIdxSel = -1, dnArr = -1, dnIdxSel = -1
color upColor = color.new(color.white, 100), dnColor = color.new(color.white, 100)
if (not na(uh4y)) and uh4d < upBest
upBest := uh4d, upArr := 0, upIdxSel := uh4i, upColor := colH4
if (not na(ud1y)) and ud1d < upBest
upBest := ud1d, upArr := 1, upIdxSel := ud1i, upColor := colD1
if (not na(uw1y)) and uw1d < upBest
upBest := uw1d, upArr := 2, upIdxSel := uw1i, upColor := colW1
if (not na(um1y)) and um1d < upBest
upBest := um1d, upArr := 3, upIdxSel := um1i, upColor := colM1
if (not na(dh4y)) and dh4d < dnBest
dnBest := dh4d, dnArr := 0, dnIdxSel := dh4i, dnColor := colH4
if (not na(dd1y)) and dd1d < dnBest
dnBest := dd1d, dnArr := 1, dnIdxSel := dd1i, dnColor := colD1
if (not na(dw1y)) and dw1d < dnBest
dnBest := dw1d, dnArr := 2, dnIdxSel := dw1i, dnColor := colW1
if (not na(dm1y)) and dm1d < dnBest
dnBest := dm1d, dnArr := 3, dnIdxSel := dm1i, dnColor := colM1
// ================= Nearest-only visibility (optional) =================
hideAll(arrB, arrA) =>
if array.size(arrB) > 0
for i = 0 to array.size(arrB) - 1
if array.get(arrA, i)
box.set_bgcolor(array.get(arrB, i), color.new(color.white, 100))
box.set_border_color(array.get(arrB, i), color.new(color.white, 100))
showOne(arrB, arrA, arrS, idx, demColor) =>
if idx >= 0 and idx < array.size(arrB)
if array.get(arrA, idx)
bool isDemand = array.get(arrS, idx) == 1
color c = isDemand ? demColor : colSup
box.set_bgcolor(array.get(arrB, idx), c)
box.set_border_color(array.get(arrB, idx), color.new(color.black, 0))
if onlyNearest
hideAll(zH4, aH4), hideAll(zD1, aD1), hideAll(zW1, aW1), hideAll(zM1, aM1)
if upArr == 0
showOne(zH4, aH4, sH4, upIdxSel, upColor)
if upArr == 1
showOne(zD1, aD1, sD1, upIdxSel, upColor)
if upArr == 2
showOne(zW1, aW1, sW1, upIdxSel, upColor)
if upArr == 3
showOne(zM1, aM1, sM1, upIdxSel, upColor)
if dnArr == 0
showOne(zH4, aH4, sH4, dnIdxSel, dnColor)
if dnArr == 1
showOne(zD1, aD1, sD1, dnIdxSel, dnColor)
if dnArr == 2
showOne(zW1, aW1, sW1, dnIdxSel, dnColor)
if dnArr == 3
showOne(zM1, aM1, sM1, dnIdxSel, dnColor)
// ================= Nearest distance labels (optional) =================
var label nearUp = na
var label nearDn = na
makeNearLabel(y, txt) =>
label.new(bar_index, y, txt, xloc=xloc.bar_index, style=label.style_label_left, color=color.new(color.black, 0), textcolor=color.white, size=size.tiny)
if showNearestLabels
if not na(nearUp)
label.delete(nearUp)
if not na(nearDn)
label.delete(nearDn)
if upArr != -1
box bUp = upArr == 0 ? array.get(zH4, upIdxSel) : upArr == 1 ? array.get(zD1, upIdxSel) : upArr == 2 ? array.get(zW1, upIdxSel) : array.get(zM1, upIdxSel)
float upBtm = box.get_bottom(bUp)
float pctUp = math.round(10000.0 * (upBtm - close) / close) / 100.0
nearUp := makeNearLabel(upBtm, "Nearest Above ~ " + str.tostring(pctUp) + "%")
if dnArr != -1
box bDn = dnArr == 0 ? array.get(zH4, dnIdxSel) : dnArr == 1 ? array.get(zD1, dnIdxSel) : dnArr == 2 ? array.get(zW1, dnIdxSel) : array.get(zM1, dnIdxSel)
float dnTop = box.get_top(bDn)
float pctDn = math.round(10000.0 * (close - dnTop) / close) / 100.0
nearDn := makeNearLabel(dnTop, "Nearest Below ~ " + str.tostring(pctDn) + "%")
// ================= Tiny legend (dots) =================
var table legend = na
if showLegend and na(legend)
legend := table.new(position.top_left, 4, 1)
if showLegend and not na(legend)
table.cell(legend, 0, 0, "● 4H", text_color=color.white, bgcolor=color.new(color.black, 0))
table.cell(legend, 1, 0, "● 1D", text_color=color.white, bgcolor=color.new(color.black, 0))
table.cell(legend, 2, 0, "● 1W", text_color=color.white, bgcolor=color.new(color.black, 0))
table.cell(legend, 3, 0, "● 1M", text_color=color.white, bgcolor=color.new(color.black, 0))
table.cell_set_bgcolor(legend, 0, 0, color.new(color.teal, 70))
table.cell_set_bgcolor(legend, 1, 0, color.new(color.blue, 70))
table.cell_set_bgcolor(legend, 2, 0, color.new(color.orange, 70))
table.cell_set_bgcolor(legend, 3, 0, color.new(color.purple, 70))
Script de código aberto
No verdadeiro espirito do TradingView, o autor desse script o publicou como código aberto, para que os traders possam entendê-lo e verificá-lo. Parabéns ao autor Você pode usá-lo gratuitamente, mas a reutilização desse código em publicações e regida pelas Regras da Casa.
Aviso legal
As informações e publicações não devem ser e não constituem conselhos ou recomendações financeiras, de investimento, de negociação ou de qualquer outro tipo, fornecidas ou endossadas pela TradingView. Leia mais em Termos de uso.
Script de código aberto
No verdadeiro espirito do TradingView, o autor desse script o publicou como código aberto, para que os traders possam entendê-lo e verificá-lo. Parabéns ao autor Você pode usá-lo gratuitamente, mas a reutilização desse código em publicações e regida pelas Regras da Casa.
Aviso legal
As informações e publicações não devem ser e não constituem conselhos ou recomendações financeiras, de investimento, de negociação ou de qualquer outro tipo, fornecidas ou endossadas pela TradingView. Leia mais em Termos de uso.