OPEN-SOURCE SCRIPT
Мой скрипт

//version=4
study("BDBTW", overlay=true)
jawLength = input(13, minval=1, title="Jaw Length")
teethLength = input(8, minval=1, title="Teeth Length")
lipsLength = input(5, minval=1, title="Lips Length")
jawOffset = input(8, title="Jaw Offset")
teethOffset = input(5, title="Teeth Offset")
lipsOffset = input(3, title="Lips Offset")
n = input(title="Periods Fractal", defval=2, minval=2, type=input.integer)
offsetFractal = input(100, title = "Offset Fractal")
offsetBDBTW = input(200, title = "Offset BDBTW")
upFractal = ( (high[n+2] < high[n]) and (high[n+1] < high[n]) and (high[n-1] < high[n]) and (high[n-2] < high[n]))
or ( (high[n+3] < high[n]) and (high[n+2] < high[n]) and (high[n+1] == high[n]) and (high[n-1] < high[n]) and (high[n-2] < high[n]))
or ( (high[n+4] < high[n]) and (high[n+3] < high[n]) and (high[n+2] == high[n]) and (high[n+1] <= high[n]) and (high[n-1] < high[n]) and (high[n-2] < high[n]))
or ( (high[n+5] < high[n]) and (high[n+4] < high[n]) and (high[n+3] == high[n]) and (high[n+2] == high[n]) and (high[n+1] <= high[n]) and (high[n-1] < high[n]) and (high[n-2] < high[n]))
or ((high[n+6] < high[n]) and (high[n+5] < high[n]) and (high[n+4] == high[n]) and (high[n+3] <= high[n]) and (high[n+2] == high[n]) and (high[n+1] <= high[n]) and (high[n-1] < high[n]) and (high[n-2] < high[n]))
dnFractal = ( (low[n+2] > low[n]) and (low[n+1] > low[n]) and (low[n-1] > low[n]) and (low[n-2] > low[n]))
or ( (low[n+3] > low[n]) and (low[n+2] > low[n]) and (low[n+1] == low[n]) and (low[n-1] > low[n]) and (low[n-2] > low[n]))
or ( (low[n+4] > low[n]) and (low[n+3] > low[n]) and (low[n+2] == low[n]) and (low[n+1] >= low[n]) and (low[n-1] > low[n]) and (low[n-2] > low[n]))
or ( (low[n+5] > low[n]) and (low[n+4] > low[n]) and (low[n+3] == low[n]) and (low[n+2] == low[n]) and (low[n+1] >= low[n]) and (low[n-1] > low[n]) and (low[n-2] > low[n]))
or ((low[n+6] > low[n]) and (low[n+5] > low[n]) and (low[n+4] == low[n]) and (low[n+3] >= low[n]) and (low[n+2] == low[n]) and (low[n+1] >= low[n]) and (low[n-1] > low[n]) and (low[n-2] > low[n]))
smma(src, len) =>
s = 0.0
s := na(s[1]) ? sma(src, len) : (s[1]*(len-1)+src)/len
r_hl=roc((high-low)/volume,1)
r_v=roc(volume,1)
sq_f=(r_hl < 0) and (r_v > 0)
jaw = smma(hl2, jawLength)
teeth = smma(hl2, teethLength)
lips = smma(hl2, lipsLength)
BDBup = high < jaw[jawOffset] and high < teeth[teethOffset] and high < lips[lipsOffset] and low < low[1] and close > hl2
BDBdown = low > jaw[jawOffset] and low > teeth[teethOffset] and low > lips[lipsOffset] and high > high[1] and close < hl2
plot(jaw, title = "Williams Alligator", offset = jawOffset, color=#3BB3E4)
plot(teeth, title = "Williams Alligator", offset = teethOffset, color=#FF006E)
plot(lips, title = "Williams Alligator", offset = lipsOffset, color=#36C711)
plotshape(dnFractal ? low[n] - offsetFractal * syminfo.mintick : na, title = "Fractals", style=shape.triangledown, location=location.belowbar, offset=-n, size = size.auto, color= color.maroon, transp=0)
plotshape(upFractal ? high[n] + offsetFractal * syminfo.mintick : na, title = "Fractals", style=shape.triangleup, location=location.abovebar, offset=-n, size = size.auto, color=color.olive, transp=0)
plotshape(BDBup ? high + offsetBDBTW * syminfo.mintick : na, title = "BDBTW buy", style=shape.circle, location=location.abovebar, color=color.green, size=size.auto, editable=true)
plotshape(BDBdown ? low - offsetBDBTW * syminfo.mintick : na, title = "BDBTW sell", style=shape.circle, location=location.belowbar, color=color.red, size=size.auto, editable=true)
ao = sma(hl2,5) - sma(hl2,34)
cao = change(ao)
barcolor(sq_f ? color.blue : cao <= 0 ? color.red : color.green, title = "Williams Squat Bars")
study("BDBTW", overlay=true)
jawLength = input(13, minval=1, title="Jaw Length")
teethLength = input(8, minval=1, title="Teeth Length")
lipsLength = input(5, minval=1, title="Lips Length")
jawOffset = input(8, title="Jaw Offset")
teethOffset = input(5, title="Teeth Offset")
lipsOffset = input(3, title="Lips Offset")
n = input(title="Periods Fractal", defval=2, minval=2, type=input.integer)
offsetFractal = input(100, title = "Offset Fractal")
offsetBDBTW = input(200, title = "Offset BDBTW")
upFractal = ( (high[n+2] < high[n]) and (high[n+1] < high[n]) and (high[n-1] < high[n]) and (high[n-2] < high[n]))
or ( (high[n+3] < high[n]) and (high[n+2] < high[n]) and (high[n+1] == high[n]) and (high[n-1] < high[n]) and (high[n-2] < high[n]))
or ( (high[n+4] < high[n]) and (high[n+3] < high[n]) and (high[n+2] == high[n]) and (high[n+1] <= high[n]) and (high[n-1] < high[n]) and (high[n-2] < high[n]))
or ( (high[n+5] < high[n]) and (high[n+4] < high[n]) and (high[n+3] == high[n]) and (high[n+2] == high[n]) and (high[n+1] <= high[n]) and (high[n-1] < high[n]) and (high[n-2] < high[n]))
or ((high[n+6] < high[n]) and (high[n+5] < high[n]) and (high[n+4] == high[n]) and (high[n+3] <= high[n]) and (high[n+2] == high[n]) and (high[n+1] <= high[n]) and (high[n-1] < high[n]) and (high[n-2] < high[n]))
dnFractal = ( (low[n+2] > low[n]) and (low[n+1] > low[n]) and (low[n-1] > low[n]) and (low[n-2] > low[n]))
or ( (low[n+3] > low[n]) and (low[n+2] > low[n]) and (low[n+1] == low[n]) and (low[n-1] > low[n]) and (low[n-2] > low[n]))
or ( (low[n+4] > low[n]) and (low[n+3] > low[n]) and (low[n+2] == low[n]) and (low[n+1] >= low[n]) and (low[n-1] > low[n]) and (low[n-2] > low[n]))
or ( (low[n+5] > low[n]) and (low[n+4] > low[n]) and (low[n+3] == low[n]) and (low[n+2] == low[n]) and (low[n+1] >= low[n]) and (low[n-1] > low[n]) and (low[n-2] > low[n]))
or ((low[n+6] > low[n]) and (low[n+5] > low[n]) and (low[n+4] == low[n]) and (low[n+3] >= low[n]) and (low[n+2] == low[n]) and (low[n+1] >= low[n]) and (low[n-1] > low[n]) and (low[n-2] > low[n]))
smma(src, len) =>
s = 0.0
s := na(s[1]) ? sma(src, len) : (s[1]*(len-1)+src)/len
r_hl=roc((high-low)/volume,1)
r_v=roc(volume,1)
sq_f=(r_hl < 0) and (r_v > 0)
jaw = smma(hl2, jawLength)
teeth = smma(hl2, teethLength)
lips = smma(hl2, lipsLength)
BDBup = high < jaw[jawOffset] and high < teeth[teethOffset] and high < lips[lipsOffset] and low < low[1] and close > hl2
BDBdown = low > jaw[jawOffset] and low > teeth[teethOffset] and low > lips[lipsOffset] and high > high[1] and close < hl2
plot(jaw, title = "Williams Alligator", offset = jawOffset, color=#3BB3E4)
plot(teeth, title = "Williams Alligator", offset = teethOffset, color=#FF006E)
plot(lips, title = "Williams Alligator", offset = lipsOffset, color=#36C711)
plotshape(dnFractal ? low[n] - offsetFractal * syminfo.mintick : na, title = "Fractals", style=shape.triangledown, location=location.belowbar, offset=-n, size = size.auto, color= color.maroon, transp=0)
plotshape(upFractal ? high[n] + offsetFractal * syminfo.mintick : na, title = "Fractals", style=shape.triangleup, location=location.abovebar, offset=-n, size = size.auto, color=color.olive, transp=0)
plotshape(BDBup ? high + offsetBDBTW * syminfo.mintick : na, title = "BDBTW buy", style=shape.circle, location=location.abovebar, color=color.green, size=size.auto, editable=true)
plotshape(BDBdown ? low - offsetBDBTW * syminfo.mintick : na, title = "BDBTW sell", style=shape.circle, location=location.belowbar, color=color.red, size=size.auto, editable=true)
ao = sma(hl2,5) - sma(hl2,34)
cao = change(ao)
barcolor(sq_f ? color.blue : cao <= 0 ? color.red : color.green, title = "Williams Squat Bars")
Script de código aberto
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Aviso legal
The information and publications are not meant to be, and do not constitute, financial, investment, trading, or other types of advice or recommendations supplied or endorsed by TradingView. Read more in the Terms of Use.
Script de código aberto
Em verdadeiro espírito do TradingView, o criador deste script o tornou de código aberto, para que os traders possam revisar e verificar sua funcionalidade. Parabéns ao autor! Embora você possa usá-lo gratuitamente, lembre-se de que a republicação do código está sujeita às nossas Regras da Casa.
Aviso legal
The information and publications are not meant to be, and do not constitute, financial, investment, trading, or other types of advice or recommendations supplied or endorsed by TradingView. Read more in the Terms of Use.