RobMinty

DiddlyUtility

RobMinty Atualizado   
Library "DiddlyUtility"
TODO: add library description here

getStringTimeMinus1Minute(london_ssth, london_sstm)
  Parameters:
    london_ssth
    london_sstm

getLadderStepIncrement(_price)
  Parameters:
    _price

getLadderIndexForPrice(_price, _ladderRange)
  Parameters:
    _price
    _ladderRange

getLadderStartPriceRange(_price, _ladderRange)
  Parameters:
    _price
    _ladderRange

get_volume_string(_volume)
  Parameters:
    _volume

floorDown(number, decimals)
  Parameters:
    number
    decimals

countDigitsBeforeDecimal(n)
  Parameters:
    n

countDigitsAfterDecimal(n)
  Parameters:
    n

getChartTimePeriodAsSeconds(_chartPeriod)
  Parameters:
    _chartPeriod

debug(_txt)
  Parameters:
    _txt
Notas de Lançamento:
v2

Added:
CheckZoneRelativeStateToPrice(_lineType, _IsBroken, _lineExceptionLevel, _closePrice, _lineUpperPrice, _lineLowerPrice, _zoneIndex, _closedWithinZoneIndex, _nearestResistanceZoneAboveIndex, _nearestResistanceZoneAboveDistance, _nearestBuyersZoneAboveIndex, _nearestBuyersZoneAboveDistance, _nearestSupportZoneBelowIndex, _nearestSupportZoneBelowDistance, _nearestSellersZoneBelowIndex, _nearestSellersZoneBelowDistance)
  Parameters:
    _lineType (int)
    _IsBroken (bool)
    _lineExceptionLevel (int)
    _closePrice (float)
    _lineUpperPrice (float)
    _lineLowerPrice (float)
    _zoneIndex (int)
    _closedWithinZoneIndex (int)
    _nearestResistanceZoneAboveIndex (int)
    _nearestResistanceZoneAboveDistance (float)
    _nearestBuyersZoneAboveIndex (int)
    _nearestBuyersZoneAboveDistance (float)
    _nearestSupportZoneBelowIndex (int)
    _nearestSupportZoneBelowDistance (float)
    _nearestSellersZoneBelowIndex (int)
    _nearestSellersZoneBelowDistance (float)

completeZoneRelativeAnalysis(_closedWithinZoneIndex, _nearestResistanceZoneAboveIndex, _nearestResistanceZoneAboveDistance, _nearestBuyersZoneAboveIndex, _nearestBuyersZoneAboveDistance, _nearestSupportZoneBelowIndex, _nearestSupportZoneBelowDistance, _nearestSellersZoneBelowIndex, _nearestSellersZoneBelowDistance)
  Parameters:
    _closedWithinZoneIndex (int)
    _nearestResistanceZoneAboveIndex (int)
    _nearestResistanceZoneAboveDistance (float)
    _nearestBuyersZoneAboveIndex (int)
    _nearestBuyersZoneAboveDistance (float)
    _nearestSupportZoneBelowIndex (int)
    _nearestSupportZoneBelowDistance (float)
    _nearestSellersZoneBelowIndex (int)
    _nearestSellersZoneBelowDistance (float)

addLabel(_boxEnd, _yPos, _text, _toolTip, _textColor)
  Parameters:
    _boxEnd (int)
    _yPos (float)
    _text (string)
    _toolTip (string)
    _textColor (color)

buidZoneUI(_time, _top, _bottom, _zoneMethod, _zoneType1, _exceptionLevel1, _zoneType1DisplayLabel, _zoneType2, _exceptionLevel2, _zoneType2DisplayLabel, _boxEnd, _border_style, _text, _toolTip, _textColor, _zoneColourBull1, _zoneColourBull2, _zoneColourBull3, _zoneColourBull4, _zoneColourBear1, _zoneColourBear2, _zoneColourBear3, _zoneColourBear4, _zoneLineColourBull1, _zoneLineColourBull2, _zoneLineColourBull3, _zoneLineColourBull4, _zoneLineColourBear1, _zoneLineColourBear2, _zoneLineColourBear3, _zoneLineColourBear4, _borderWidthActive)
  Parameters:
    _time (int)
    _top (float)
    _bottom (float)
    _zoneMethod (int)
    _zoneType1 (int)
    _exceptionLevel1 (int)
    _zoneType1DisplayLabel (bool)
    _zoneType2 (int)
    _exceptionLevel2 (int)
    _zoneType2DisplayLabel (bool)
    _boxEnd (int)
    _border_style (string)
    _text (string)
    _toolTip (string)
    _textColor (color)
    _zoneColourBull1 (color)
    _zoneColourBull2 (color)
    _zoneColourBull3 (color)
    _zoneColourBull4 (color)
    _zoneColourBear1 (color)
    _zoneColourBear2 (color)
    _zoneColourBear3 (color)
    _zoneColourBear4 (color)
    _zoneLineColourBull1 (color)
    _zoneLineColourBull2 (color)
    _zoneLineColourBull3 (color)
    _zoneLineColourBull4 (color)
    _zoneLineColourBear1 (color)
    _zoneLineColourBear2 (color)
    _zoneLineColourBear3 (color)
    _zoneLineColourBear4 (color)
    _borderWidthActive (int)

setZoneColour(_uiBox, _zoneMethod, _zoneType1, _isBroken, _type1ExceptionLevel, _zoneType2, _type2ExceptionLevel, _isTrapZone, _zoneTrapBullColour, _zoneTrapBearColour, _zoneColourBull1, _zoneColourBull2, _zoneColourBull3, _zoneColourBull4, _zoneColourBear1, _zoneColourBear2, _zoneColourBear3, _zoneColourBear4)
  Parameters:
    _uiBox (box)
    _zoneMethod (int)
    _zoneType1 (int)
    _isBroken (bool)
    _type1ExceptionLevel (int)
    _zoneType2 (int)
    _type2ExceptionLevel (int)
    _isTrapZone (bool)
    _zoneTrapBullColour (color)
    _zoneTrapBearColour (color)
    _zoneColourBull1 (color)
    _zoneColourBull2 (color)
    _zoneColourBull3 (color)
    _zoneColourBull4 (color)
    _zoneColourBear1 (color)
    _zoneColourBear2 (color)
    _zoneColourBear3 (color)
    _zoneColourBear4 (color)

amendBrokenLevelUI(_uiBox, _zoneMethod, _zoneType1, _type1ExceptionLevel, _zoneType2, _type2ExceptionLevel, _boxEnd, _border_style, _isTrapZone, _zoneTrapBullColour, _zoneTrapBearColour, _zoneColourBull1, _zoneColourBull2, _zoneColourBull3, _zoneColourBull4, _zoneColourBear1, _zoneColourBear2, _zoneColourBear3, _zoneColourBear4, _borderWidth)
  Parameters:
    _uiBox (box)
    _zoneMethod (int)
    _zoneType1 (int)
    _type1ExceptionLevel (int)
    _zoneType2 (int)
    _type2ExceptionLevel (int)
    _boxEnd (int)
    _border_style (string)
    _isTrapZone (bool)
    _zoneTrapBullColour (color)
    _zoneTrapBearColour (color)
    _zoneColourBull1 (color)
    _zoneColourBull2 (color)
    _zoneColourBull3 (color)
    _zoneColourBull4 (color)
    _zoneColourBear1 (color)
    _zoneColourBear2 (color)
    _zoneColourBear3 (color)
    _zoneColourBear4 (color)
    _borderWidth (int)

manageZoneInformation(_label, _textElement, _text)
  Parameters:
    _label (label)
    _textElement (int)
    _text (string)

getZoneName(_zoneType)
  Parameters:
    _zoneType (int)

getZoneSetupType(_setupType)
  Parameters:
    _setupType (int)

getCurrentDayOfWeek()

isInUSstockOpenMarket()

isInUSstockPostMarket()

isInUSstockPreMarket()

Biblioteca do Pine

No verdadeiro espírito TradingView, o autor publicou este código de Pine como uma biblioteca de código aberto para que outros programadores de Pine de nossa comunidade possam reutilizá-lo. Um brinde ao autor! Você pode usar esta biblioteca em particular ou em outras publicações de código aberto, mas a reutilização deste código em uma publicação é regida pelas Regras da Casa.

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