PINE LIBRARY
AlgebraGeometryLab

Library "AlgebraGeometryLab"
Algebra & 2D geometry utilities absent from Pine built-ins.
Rigorous, no-repaint, export-ready: vectors, robust roots, linear solvers, 2x2/3x3 det/inverse,
symmetric 2x2 eigensystem, orthogonal regression (TLS), affine transforms, intersections,
distances, projections, polygon metrics, point-in-polygon, convex hull (monotone chain),
Bezier/Catmull-Rom/Barycentric tools.
clamp(x, lo, hi)
clamp to [lo, hi]
Parameters:
x (float)
lo (float)
hi (float)
near(a, b, atol, rtol)
approximately equal with relative+absolute tolerance
Parameters:
a (float)
b (float)
atol (float)
rtol (float)
sgn(x)
sign as {-1,0,1}
Parameters:
x (float)
hypot(x, y)
stable hypot (sqrt(x^2+y^2))
Parameters:
x (float)
y (float)
method length(v)
Namespace types: Vec2
Parameters:
v (Vec2)
method length2(v)
Namespace types: Vec2
Parameters:
v (Vec2)
method normalized(v)
Namespace types: Vec2
Parameters:
v (Vec2)
method add(a, b)
Namespace types: Vec2
Parameters:
a (Vec2)
b (Vec2)
method sub(a, b)
Namespace types: Vec2
Parameters:
a (Vec2)
b (Vec2)
method muls(v, s)
Namespace types: Vec2
Parameters:
v (Vec2)
s (float)
method dot(a, b)
Namespace types: Vec2
Parameters:
a (Vec2)
b (Vec2)
method crossz(a, b)
Namespace types: Vec2
Parameters:
a (Vec2)
b (Vec2)
method rotate(v, ang)
Namespace types: Vec2
Parameters:
v (Vec2)
ang (float)
method apply(v, T)
Namespace types: Vec2
Parameters:
v (Vec2)
T (Affine2)
affine_identity()
identity transform
affine_translate(tx, ty)
translation
Parameters:
tx (float)
ty (float)
affine_rotate(ang)
rotation about origin
Parameters:
ang (float)
affine_scale(sx, sy)
scaling about origin
Parameters:
sx (float)
sy (float)
affine_rotate_about(ang, px, py)
rotation about pivot (px,py)
Parameters:
ang (float)
px (float)
py (float)
affine_compose(T2, T1)
compose T2∘T1 (apply T1 then T2)
Parameters:
T2 (Affine2)
T1 (Affine2)
quadratic_roots(a, b, c)
Real roots of ax^2 + bx + c = 0 (numerically stable)
Parameters:
a (float)
b (float)
c (float)
Returns: [int n, float r1, float r2] with n∈{0,1,2}; r1<=r2 when n=2.
cubic_roots(a, b, c, d)
Real roots of ax^3+bx^2+cx+d=0 (Cardano; returns up to 3 real roots)
Parameters:
a (float)
b (float)
c (float)
d (float)
Returns: [int n, float r1, float r2, float r3] (valid r2/r3 only if n>=2/n>=3)
det2(a, b, c, d)
det2 of [a b; c d]
Parameters:
a (float)
b (float)
c (float)
d (float)
inv2(a, b, c, d)
inverse of 2x2; returns [ok, ia, ib, ic, id]
Parameters:
a (float)
b (float)
c (float)
d (float)
solve2(a, b, c, d, e, f)
solve 2x2 * [x;y] = [e;f] via Cramer
Parameters:
a (float)
b (float)
c (float)
d (float)
e (float)
f (float)
det3(a11, a12, a13, a21, a22, a23, a31, a32, a33)
det3 of 3x3
Parameters:
a11 (float)
a12 (float)
a13 (float)
a21 (float)
a22 (float)
a23 (float)
a31 (float)
a32 (float)
a33 (float)
inv3(a11, a12, a13, a21, a22, a23, a31, a32, a33)
inverse 3x3; returns [ok, i11..i33]
Parameters:
a11 (float)
a12 (float)
a13 (float)
a21 (float)
a22 (float)
a23 (float)
a31 (float)
a32 (float)
a33 (float)
eig2_symmetric(a, b, d)
symmetric 2x2 eigensystem: [[a,b],[b,d]]
Parameters:
a (float)
b (float)
d (float)
Returns: [lambda_max, v1x, v1y, lambda_min, v2x, v2y] with unit eigenvectors
tls_line(xs, ys)
Orthogonal (total least squares) regression line through point cloud
Input arrays must be same length N>=2. Returns line in normal form n•x + c = 0
Parameters:
xs (array<float>)
ys (array<float>)
Returns: [ok, nx, ny, c, cx, cy] where (nx,ny) unit normal; (cx,cy) centroid.
orient(a, b, c)
orientation (signed area*2): >0 CCW, <0 CW, 0 collinear
Parameters:
a (Vec2)
b (Vec2)
c (Vec2)
project_point_line(p, a, d)
project point p onto infinite line through a with direction d
Parameters:
p (Vec2)
a (Vec2)
d (Vec2)
Returns: [projVec2, t] where proj = a + t*d
closest_point_segment(p, a, b)
closest point on segment [a,b] to p
Parameters:
p (Vec2)
a (Vec2)
b (Vec2)
Returns: [closestVec2, t] where t∈[0,1] on segment
dist_point_line(p, a, d)
distance from point to line (infinite)
Parameters:
p (Vec2)
a (Vec2)
d (Vec2)
dist_point_segment(p, a, b)
distance from point to segment [a,b]
Parameters:
p (Vec2)
a (Vec2)
b (Vec2)
intersect_lines(p1, d1, p2, d2)
line-line intersection: L1: p1+d1*t, L2: p2+d2*u
Parameters:
p1 (Vec2)
d1 (Vec2)
p2 (Vec2)
d2 (Vec2)
Returns: [ok, ix, iy, t, u]
intersect_segments(s1, s2)
segment-segment intersection (closed segments)
Parameters:
s1 (Segment2)
s2 (Segment2)
Returns: [kind, ix, iy] where kind: 0=no, 1=proper point, 2=overlap (ix/iy=na)
circumcircle(a, b, c)
circle through 3 non-collinear points
Parameters:
a (Vec2)
b (Vec2)
c (Vec2)
intersect_circle_line(C, p, d)
intersections of circle and line (param p + d t)
Parameters:
C (Circle2)
p (Vec2)
d (Vec2)
Returns: [n, x1,y1, x2,y2] with n∈{0,1,2}
intersect_circles(A, B)
circle-circle intersection
Parameters:
A (Circle2)
B (Circle2)
Returns: [n, x1,y1, x2,y2] with n∈{0,1,2}
polygon_area(xs, ys)
signed area (shoelace). Positive if CCW.
Parameters:
xs (array<float>)
ys (array<float>)
polygon_centroid(xs, ys)
polygon centroid (for non-self-intersecting). Fallback to vertex mean if area≈0.
Parameters:
xs (array<float>)
ys (array<float>)
point_in_polygon(px, py, xs, ys)
point-in-polygon test (ray casting). Returns true if inside; boundary counts as inside.
Parameters:
px (float)
py (float)
xs (array<float>)
ys (array<float>)
convex_hull(xs, ys)
convex hull (monotone chain). Returns array<int> of hull vertex indices in CCW order.
Uses array.sort_indices(xs) (ascending by x). Ties on x are handled; result is deterministic.
Parameters:
xs (array<float>)
ys (array<float>)
lerp(a, b, t)
linear interpolate between a and b
Parameters:
a (float)
b (float)
t (float)
bezier2(p0, p1, p2, t)
quadratic Bezier B(t) for points p0,p1,p2
Parameters:
p0 (Vec2)
p1 (Vec2)
p2 (Vec2)
t (float)
bezier3(p0, p1, p2, p3, t)
cubic Bezier B(t) for p0,p1,p2,p3
Parameters:
p0 (Vec2)
p1 (Vec2)
p2 (Vec2)
p3 (Vec2)
t (float)
catmull_rom(p0, p1, p2, p3, t, alpha)
Catmull-Rom interpolation (centripetal form when alpha=0.5)
t∈[0,1], returns point between p1 and p2
Parameters:
p0 (Vec2)
p1 (Vec2)
p2 (Vec2)
p3 (Vec2)
t (float)
alpha (float)
barycentric(A, B, C, P)
barycentric coordinates of P wrt triangle ABC
Parameters:
A (Vec2)
B (Vec2)
C (Vec2)
P (Vec2)
Returns: [ok, wA, wB, wC]
point_in_triangle(A, B, C, P)
point-in-triangle using barycentric (boundary included)
Parameters:
A (Vec2)
B (Vec2)
C (Vec2)
P (Vec2)
Vec2
Fields:
x (series float)
y (series float)
Line2
Fields:
p (Vec2)
d (Vec2)
Segment2
Fields:
a (Vec2)
b (Vec2)
Circle2
Fields:
c (Vec2)
r (series float)
Affine2
Fields:
a (series float)
b (series float)
c (series float)
d (series float)
tx (series float)
ty (series float)
Algebra & 2D geometry utilities absent from Pine built-ins.
Rigorous, no-repaint, export-ready: vectors, robust roots, linear solvers, 2x2/3x3 det/inverse,
symmetric 2x2 eigensystem, orthogonal regression (TLS), affine transforms, intersections,
distances, projections, polygon metrics, point-in-polygon, convex hull (monotone chain),
Bezier/Catmull-Rom/Barycentric tools.
clamp(x, lo, hi)
clamp to [lo, hi]
Parameters:
x (float)
lo (float)
hi (float)
near(a, b, atol, rtol)
approximately equal with relative+absolute tolerance
Parameters:
a (float)
b (float)
atol (float)
rtol (float)
sgn(x)
sign as {-1,0,1}
Parameters:
x (float)
hypot(x, y)
stable hypot (sqrt(x^2+y^2))
Parameters:
x (float)
y (float)
method length(v)
Namespace types: Vec2
Parameters:
v (Vec2)
method length2(v)
Namespace types: Vec2
Parameters:
v (Vec2)
method normalized(v)
Namespace types: Vec2
Parameters:
v (Vec2)
method add(a, b)
Namespace types: Vec2
Parameters:
a (Vec2)
b (Vec2)
method sub(a, b)
Namespace types: Vec2
Parameters:
a (Vec2)
b (Vec2)
method muls(v, s)
Namespace types: Vec2
Parameters:
v (Vec2)
s (float)
method dot(a, b)
Namespace types: Vec2
Parameters:
a (Vec2)
b (Vec2)
method crossz(a, b)
Namespace types: Vec2
Parameters:
a (Vec2)
b (Vec2)
method rotate(v, ang)
Namespace types: Vec2
Parameters:
v (Vec2)
ang (float)
method apply(v, T)
Namespace types: Vec2
Parameters:
v (Vec2)
T (Affine2)
affine_identity()
identity transform
affine_translate(tx, ty)
translation
Parameters:
tx (float)
ty (float)
affine_rotate(ang)
rotation about origin
Parameters:
ang (float)
affine_scale(sx, sy)
scaling about origin
Parameters:
sx (float)
sy (float)
affine_rotate_about(ang, px, py)
rotation about pivot (px,py)
Parameters:
ang (float)
px (float)
py (float)
affine_compose(T2, T1)
compose T2∘T1 (apply T1 then T2)
Parameters:
T2 (Affine2)
T1 (Affine2)
quadratic_roots(a, b, c)
Real roots of ax^2 + bx + c = 0 (numerically stable)
Parameters:
a (float)
b (float)
c (float)
Returns: [int n, float r1, float r2] with n∈{0,1,2}; r1<=r2 when n=2.
cubic_roots(a, b, c, d)
Real roots of ax^3+bx^2+cx+d=0 (Cardano; returns up to 3 real roots)
Parameters:
a (float)
b (float)
c (float)
d (float)
Returns: [int n, float r1, float r2, float r3] (valid r2/r3 only if n>=2/n>=3)
det2(a, b, c, d)
det2 of [a b; c d]
Parameters:
a (float)
b (float)
c (float)
d (float)
inv2(a, b, c, d)
inverse of 2x2; returns [ok, ia, ib, ic, id]
Parameters:
a (float)
b (float)
c (float)
d (float)
solve2(a, b, c, d, e, f)
solve 2x2 * [x;y] = [e;f] via Cramer
Parameters:
a (float)
b (float)
c (float)
d (float)
e (float)
f (float)
det3(a11, a12, a13, a21, a22, a23, a31, a32, a33)
det3 of 3x3
Parameters:
a11 (float)
a12 (float)
a13 (float)
a21 (float)
a22 (float)
a23 (float)
a31 (float)
a32 (float)
a33 (float)
inv3(a11, a12, a13, a21, a22, a23, a31, a32, a33)
inverse 3x3; returns [ok, i11..i33]
Parameters:
a11 (float)
a12 (float)
a13 (float)
a21 (float)
a22 (float)
a23 (float)
a31 (float)
a32 (float)
a33 (float)
eig2_symmetric(a, b, d)
symmetric 2x2 eigensystem: [[a,b],[b,d]]
Parameters:
a (float)
b (float)
d (float)
Returns: [lambda_max, v1x, v1y, lambda_min, v2x, v2y] with unit eigenvectors
tls_line(xs, ys)
Orthogonal (total least squares) regression line through point cloud
Input arrays must be same length N>=2. Returns line in normal form n•x + c = 0
Parameters:
xs (array<float>)
ys (array<float>)
Returns: [ok, nx, ny, c, cx, cy] where (nx,ny) unit normal; (cx,cy) centroid.
orient(a, b, c)
orientation (signed area*2): >0 CCW, <0 CW, 0 collinear
Parameters:
a (Vec2)
b (Vec2)
c (Vec2)
project_point_line(p, a, d)
project point p onto infinite line through a with direction d
Parameters:
p (Vec2)
a (Vec2)
d (Vec2)
Returns: [projVec2, t] where proj = a + t*d
closest_point_segment(p, a, b)
closest point on segment [a,b] to p
Parameters:
p (Vec2)
a (Vec2)
b (Vec2)
Returns: [closestVec2, t] where t∈[0,1] on segment
dist_point_line(p, a, d)
distance from point to line (infinite)
Parameters:
p (Vec2)
a (Vec2)
d (Vec2)
dist_point_segment(p, a, b)
distance from point to segment [a,b]
Parameters:
p (Vec2)
a (Vec2)
b (Vec2)
intersect_lines(p1, d1, p2, d2)
line-line intersection: L1: p1+d1*t, L2: p2+d2*u
Parameters:
p1 (Vec2)
d1 (Vec2)
p2 (Vec2)
d2 (Vec2)
Returns: [ok, ix, iy, t, u]
intersect_segments(s1, s2)
segment-segment intersection (closed segments)
Parameters:
s1 (Segment2)
s2 (Segment2)
Returns: [kind, ix, iy] where kind: 0=no, 1=proper point, 2=overlap (ix/iy=na)
circumcircle(a, b, c)
circle through 3 non-collinear points
Parameters:
a (Vec2)
b (Vec2)
c (Vec2)
intersect_circle_line(C, p, d)
intersections of circle and line (param p + d t)
Parameters:
C (Circle2)
p (Vec2)
d (Vec2)
Returns: [n, x1,y1, x2,y2] with n∈{0,1,2}
intersect_circles(A, B)
circle-circle intersection
Parameters:
A (Circle2)
B (Circle2)
Returns: [n, x1,y1, x2,y2] with n∈{0,1,2}
polygon_area(xs, ys)
signed area (shoelace). Positive if CCW.
Parameters:
xs (array<float>)
ys (array<float>)
polygon_centroid(xs, ys)
polygon centroid (for non-self-intersecting). Fallback to vertex mean if area≈0.
Parameters:
xs (array<float>)
ys (array<float>)
point_in_polygon(px, py, xs, ys)
point-in-polygon test (ray casting). Returns true if inside; boundary counts as inside.
Parameters:
px (float)
py (float)
xs (array<float>)
ys (array<float>)
convex_hull(xs, ys)
convex hull (monotone chain). Returns array<int> of hull vertex indices in CCW order.
Uses array.sort_indices(xs) (ascending by x). Ties on x are handled; result is deterministic.
Parameters:
xs (array<float>)
ys (array<float>)
lerp(a, b, t)
linear interpolate between a and b
Parameters:
a (float)
b (float)
t (float)
bezier2(p0, p1, p2, t)
quadratic Bezier B(t) for points p0,p1,p2
Parameters:
p0 (Vec2)
p1 (Vec2)
p2 (Vec2)
t (float)
bezier3(p0, p1, p2, p3, t)
cubic Bezier B(t) for p0,p1,p2,p3
Parameters:
p0 (Vec2)
p1 (Vec2)
p2 (Vec2)
p3 (Vec2)
t (float)
catmull_rom(p0, p1, p2, p3, t, alpha)
Catmull-Rom interpolation (centripetal form when alpha=0.5)
t∈[0,1], returns point between p1 and p2
Parameters:
p0 (Vec2)
p1 (Vec2)
p2 (Vec2)
p3 (Vec2)
t (float)
alpha (float)
barycentric(A, B, C, P)
barycentric coordinates of P wrt triangle ABC
Parameters:
A (Vec2)
B (Vec2)
C (Vec2)
P (Vec2)
Returns: [ok, wA, wB, wC]
point_in_triangle(A, B, C, P)
point-in-triangle using barycentric (boundary included)
Parameters:
A (Vec2)
B (Vec2)
C (Vec2)
P (Vec2)
Vec2
Fields:
x (series float)
y (series float)
Line2
Fields:
p (Vec2)
d (Vec2)
Segment2
Fields:
a (Vec2)
b (Vec2)
Circle2
Fields:
c (Vec2)
r (series float)
Affine2
Fields:
a (series float)
b (series float)
c (series float)
d (series float)
tx (series float)
ty (series float)
Biblioteca do Pine
No verdadeiro espirito do TradingView, o autor desse código Pine o publicou como uma biblioteca de código aberto, para que outros programadores Pine da nossa comunidade possam reusa-los. Parabéns ao autor! Você pode usar essa biblioteca privadamente ou em outras publicações de código aberto, mas a reutilização desse código em publicações é regida pelas Regras da Casa.
Aviso legal
As informações e publicações não devem ser e não constituem conselhos ou recomendações financeiras, de investimento, de negociação ou de qualquer outro tipo, fornecidas ou endossadas pela TradingView. Leia mais em Termos de uso.
Biblioteca do Pine
No verdadeiro espirito do TradingView, o autor desse código Pine o publicou como uma biblioteca de código aberto, para que outros programadores Pine da nossa comunidade possam reusa-los. Parabéns ao autor! Você pode usar essa biblioteca privadamente ou em outras publicações de código aberto, mas a reutilização desse código em publicações é regida pelas Regras da Casa.
Aviso legal
As informações e publicações não devem ser e não constituem conselhos ou recomendações financeiras, de investimento, de negociação ou de qualquer outro tipo, fornecidas ou endossadas pela TradingView. Leia mais em Termos de uso.