OPEN-SOURCE SCRIPT
Shadow Detector

//version=5
indicator("Shadow Detector", overlay=true)
// === Inputs ===
// ---- Upper Wick Controls ----
enableMinUpperWick = input.bool(true, "", group="Long Upper Wick Settings",inline = 'A')
minUpperWickPerc = input.float(0.4, "Min Upper Wick %", step=0.01, group="Long Upper Wick Settings",inline = 'A')
enableMaxLowerWick = input.bool(true, "", group="Long Upper Wick Settings",inline = 'B')
maxLowerWickPerc = input.float(0.5, "Max Lower Wick %", step=0.01, group="Long Upper Wick Settings",inline = 'B')
enableMaxBodyUpper = input.bool(true, " ", group="Long Upper Wick Settings",inline = 'C')
maxBodyPercUpper = input.float(100.0, "Max Body % (Upper Wick)", step=0.01, group="Long Upper Wick Settings",inline = 'C')
// ---- Lower Wick Controls ----
enableMinLowerWick = input.bool(true, "", group="Long Lower Wick Settings",inline = 'd')
minLowerWickPerc = input.float(0.4, "Min Lower Wick %", step=0.01, group="Long Lower Wick Settings",inline = 'd')
enableMaxUpperWick = input.bool(true, "", group="Long Lower Wick Settings",inline = 'e')
maxUpperWickPerc = input.float(0.5, "Max Upper Wick %", step=0.01, group="Long Lower Wick Settings",inline = 'e')
enableMaxBodyLower = input.bool(true, "", group="Long Lower Wick Settings",inline = 'f')
maxBodyPercLower = input.float(100.0, "Max Body % (Lower Wick)", step=0.01, group="Long Lower Wick Settings",inline = 'f')
// === Calculations ===
bodySize = math.abs(close - open)
upperWick = high - math.max(open, close)
lowerWick = math.min(open, close) - low
// Reference price
refPrice = close // you can change to (high+low)/2 or open if preferred
// Thresholds for Upper Wick Condition
minUpperWickPoints = refPrice * (minUpperWickPerc / 100)
maxLowerWickPoints = refPrice * (maxLowerWickPerc / 100)
maxBodyPointsUpper = refPrice * (maxBodyPercUpper / 100)
// Thresholds for Lower Wick Condition
minLowerWickPoints = refPrice * (minLowerWickPerc / 100)
maxUpperWickPoints = refPrice * (maxUpperWickPerc / 100)
maxBodyPointsLower = refPrice * (maxBodyPercLower / 100)
// === Conditions with Enable/Disable Logic ===
// Long Upper Shadow conditions (only check enabled conditions)
upperCondition1 = enableMaxBodyUpper ? bodySize <= maxBodyPointsUpper : true
upperCondition2 = enableMinUpperWick ? upperWick >= minUpperWickPoints : true
upperCondition3 = enableMaxLowerWick ? lowerWick <= maxLowerWickPoints : true
longUpper = upperCondition1 and upperCondition2 and upperCondition3
// Long Lower Shadow conditions (only check enabled conditions)
lowerCondition1 = enableMaxBodyLower ? bodySize <= maxBodyPointsLower : true
lowerCondition2 = enableMinLowerWick ? lowerWick >= minLowerWickPoints : true
lowerCondition3 = enableMaxUpperWick ? upperWick <= maxUpperWickPoints : true
longLower = lowerCondition1 and lowerCondition2 and lowerCondition3
// === Plot Shapes ===
plotshape(longUpper, title="Long Upper Shadow", style=shape.triangledown, color=color.red, size=size.small, location=location.abovebar)
plotshape(longLower, title="Long Lower Shadow", style=shape.triangleup, color=color.green, size=size.small, location=location.belowbar)
// === Alerts ===
alertcondition(longUpper, title="Long Upper Shadow", message="Upper shadow conditions met")
alertcondition(longLower, title="Long Lower Shadow", message="Lower shadow conditions met")
indicator("Shadow Detector", overlay=true)
// === Inputs ===
// ---- Upper Wick Controls ----
enableMinUpperWick = input.bool(true, "", group="Long Upper Wick Settings",inline = 'A')
minUpperWickPerc = input.float(0.4, "Min Upper Wick %", step=0.01, group="Long Upper Wick Settings",inline = 'A')
enableMaxLowerWick = input.bool(true, "", group="Long Upper Wick Settings",inline = 'B')
maxLowerWickPerc = input.float(0.5, "Max Lower Wick %", step=0.01, group="Long Upper Wick Settings",inline = 'B')
enableMaxBodyUpper = input.bool(true, " ", group="Long Upper Wick Settings",inline = 'C')
maxBodyPercUpper = input.float(100.0, "Max Body % (Upper Wick)", step=0.01, group="Long Upper Wick Settings",inline = 'C')
// ---- Lower Wick Controls ----
enableMinLowerWick = input.bool(true, "", group="Long Lower Wick Settings",inline = 'd')
minLowerWickPerc = input.float(0.4, "Min Lower Wick %", step=0.01, group="Long Lower Wick Settings",inline = 'd')
enableMaxUpperWick = input.bool(true, "", group="Long Lower Wick Settings",inline = 'e')
maxUpperWickPerc = input.float(0.5, "Max Upper Wick %", step=0.01, group="Long Lower Wick Settings",inline = 'e')
enableMaxBodyLower = input.bool(true, "", group="Long Lower Wick Settings",inline = 'f')
maxBodyPercLower = input.float(100.0, "Max Body % (Lower Wick)", step=0.01, group="Long Lower Wick Settings",inline = 'f')
// === Calculations ===
bodySize = math.abs(close - open)
upperWick = high - math.max(open, close)
lowerWick = math.min(open, close) - low
// Reference price
refPrice = close // you can change to (high+low)/2 or open if preferred
// Thresholds for Upper Wick Condition
minUpperWickPoints = refPrice * (minUpperWickPerc / 100)
maxLowerWickPoints = refPrice * (maxLowerWickPerc / 100)
maxBodyPointsUpper = refPrice * (maxBodyPercUpper / 100)
// Thresholds for Lower Wick Condition
minLowerWickPoints = refPrice * (minLowerWickPerc / 100)
maxUpperWickPoints = refPrice * (maxUpperWickPerc / 100)
maxBodyPointsLower = refPrice * (maxBodyPercLower / 100)
// === Conditions with Enable/Disable Logic ===
// Long Upper Shadow conditions (only check enabled conditions)
upperCondition1 = enableMaxBodyUpper ? bodySize <= maxBodyPointsUpper : true
upperCondition2 = enableMinUpperWick ? upperWick >= minUpperWickPoints : true
upperCondition3 = enableMaxLowerWick ? lowerWick <= maxLowerWickPoints : true
longUpper = upperCondition1 and upperCondition2 and upperCondition3
// Long Lower Shadow conditions (only check enabled conditions)
lowerCondition1 = enableMaxBodyLower ? bodySize <= maxBodyPointsLower : true
lowerCondition2 = enableMinLowerWick ? lowerWick >= minLowerWickPoints : true
lowerCondition3 = enableMaxUpperWick ? upperWick <= maxUpperWickPoints : true
longLower = lowerCondition1 and lowerCondition2 and lowerCondition3
// === Plot Shapes ===
plotshape(longUpper, title="Long Upper Shadow", style=shape.triangledown, color=color.red, size=size.small, location=location.abovebar)
plotshape(longLower, title="Long Lower Shadow", style=shape.triangleup, color=color.green, size=size.small, location=location.belowbar)
// === Alerts ===
alertcondition(longUpper, title="Long Upper Shadow", message="Upper shadow conditions met")
alertcondition(longLower, title="Long Lower Shadow", message="Lower shadow conditions met")
Script de código aberto
No verdadeiro espirito do TradingView, o autor desse script o publicou como código aberto, para que os traders possam entendê-lo e verificá-lo. Parabéns ao autor Você pode usá-lo gratuitamente, mas a reutilização desse código em publicações e regida pelas Regras da Casa.
Aviso legal
As informações e publicações não devem ser e não constituem conselhos ou recomendações financeiras, de investimento, de negociação ou de qualquer outro tipo, fornecidas ou endossadas pela TradingView. Leia mais em Termos de uso.
Script de código aberto
No verdadeiro espirito do TradingView, o autor desse script o publicou como código aberto, para que os traders possam entendê-lo e verificá-lo. Parabéns ao autor Você pode usá-lo gratuitamente, mas a reutilização desse código em publicações e regida pelas Regras da Casa.
Aviso legal
As informações e publicações não devem ser e não constituem conselhos ou recomendações financeiras, de investimento, de negociação ou de qualquer outro tipo, fornecidas ou endossadas pela TradingView. Leia mais em Termos de uso.